MANUAL

A career, one team at a time

The Season menu starts you a full campaign as the Besaid Aurochs(same as the original game, there's no team picker): a league season followed by a knockout tournament, with your squad growing (or churning) between matches. Progress saves automatically to your browser; Save Career / Load Career export or import it as a file, and Reset Career starts over.

League & tournament
  • League — all six teams play each other home and away, 10 matches each. A win is worth 3 points, a draw 1; the table is sorted by points, then goal difference, then goals scored.
  • Tournament — a knockout bracket seeded by the final table. The top two seeds get a bye straight to the semi-finals; the rest open in the first round. A drawn knockout tie is replayed.
  • Each matchday you can simulate the whole round instantly, or (for your own team's fixture) hit â–¶ Play Live to play it yourself: see the Playing a Match page.
Progression

Players earn EXP from what they actually do in a match (completing passes, scoring, intercepting, winning tackles, facing shots on goal) in league and tournament matches only (Exhibition never grants EXP). Enough EXP levels a player up, moving them along their own growth curve toward the max of level 99 and unlocking further technique-equip slots along the way.

A signing lasts 10 matches. When a contract runs out, you choose to re-sign your own player for a fee, or let a rival team's expiring player go: either way, the squad keeps moving.

Managing your team
  • Lineup — set an explicit starting six, or leave it on auto to field whoever best fits each role by stats.
  • Tactics — five dials shape how your team plays every fixture until you change them: Mentality (Attacking pushes forward and shoots more; Defensive keeps the ball and picks its shots), Pressing (how hard you chase the ball off it), Def. Line (how high your defenders hold their line), Support (how far attackers push forward in possession), and one more for the finishing touch: hover the ⓘ next to any dial in-game for its exact effect.
  • Marking & Training — how your players learn new techniques; see the Techniques page.
  • Equip — choose which of a player's learned techniques they actually take into the next match, up to their level's slot count.
Finances & the stadium

Your balance is in gil. Every match played costs your squad's wage bill and earns matchday income, which scales with your team's popularity: win matches and popularity climbs. Upgrading the Stadium costs gil but permanently raises both income per match and popularity gained each season.

Spend beyond recovery and the club goes bankrupt: the squad is trimmed to the fieldable minimum and the career ends there: Reset Career to start a new one.

Recruitment

The transfer window is open twice a season (before the league's first match, and again in the break between the league and the tournament) and closed the rest of the time.

  • Scouting — most free agents start unscouted; buy a scouting pack (price rises the more you've already spent this window) to reveal one and see their stats before you sign.
  • Signing a scouted free agent costs a signing fee plus their wage. Poaching a player from a rival team costs a steeper fee, paid to that team.
  • Rivals can come for your players too: an AI poach offer asks you to Match it (pay the fee, keep the player) or Release them (the fee lands in your balance instead).
  • Squads run 6–8 players: enough to field a full lineup with a bench, never so many recruitment stops mattering less.